The Smart Image Content Research Center at Chung-Ang University

Academic Activities

Domestic Academic Conferences

Generative Visual Effects Conference

  • 2024.11.07

Generative Visual Effects Conference November 7, 2024

- Invited Expert Lectures
- Why the Fundamentals of Filmmaking Are Even More Important in Generative AI Video Production — Kwonsoo Yoon (Producer, MBC)
- Toward Robust Visual Question Answering — Jae Won Cho (Professor, Sejong University)
- How a Small Production Can Do Big Work With A.I. — Brian W Kim (Director, UGI Production)
- The Future of Generative AI-Based User-Generated Content — Younghyun Shin (Chief Strategy Officer, Over the Hand)
- Immersive Content and AI — Minhyuk Choi (XR Director)

AIIF GSAIM Conference

  • 2023.11.10

November 10, 2023 | ART, AI+MEET

- Invited Expert Lectures
- Brainwave Human New World — EunWoo Cho (Art Director, VECT Co., Ltd.)
- Introduction of Media Art Exhibition: Case Studies with Art Center Nabi — Jackie Kim (Researcher, Art Center Nabi)

TechArt Colloquium

  • 2022.03 - 2022.06

March – June 2022 | Series of 12 Special Lectures by Domestic and International Experts on the AI Persona Conceptual Design

  • 2021.05 - 2021.06

May – June 2021 | Series of 6 Expert Lectures Featuring Domestic and International Specialists on the Introduction to AI Humanities

AI-CFT(Cross Functional Team)

  • 2024.03 - 2024.12

- Development and Commercialization of an AI-Based Automated YouTuber Branding System: Focused on Playlist Streaming Content
- Moving Webtoon: A Study on Motion-Enhanced Webtoons Using Generative AI Technology
- Virtual Environment and the Restoration of a Lost City: A / Functional/Serious Game Centered on The Ruin Before
- Text-Driven Zero-Source Motion Retargeting for Custom Character Animation
- AI Pre-Visualization (Pre-viz) Maker
- A Study on AI-Based Short-Form Animation Generation Using Greek Heroic Epics

  • 2023.03 - 2023.12

- Development of a Deep Learning–Based Mobile Application for Communication-Impaired State Diagnosis and Training
- Home Sweet Home: Trust and Choice Between Humans and Artificial Intelligence
- Development of a Generative AI Model for Movie Storyboard Creation
- AI-Based Animation Production
- Development of an AI Virtual YouTuber for Commercialization: Focusing on Educational Content Delivery
- AI Film Maker

  • 2022.03 - 2022.12

- AI Writer Project
- Development of AI-Themed Games Based on Storytelling
- Development of Therapeutic Serious Games Utilizing AI and Art Therapy
- Collaborative Creation of Image-Based Media Art Through Integration of AI and Game Engines
- Development of High-Quality Faceswap Technology for Film Production
- Visualization of Abstract Objects through Waveform Analysis

  • 2021.09 - 2022.02

- Development of Deep Learning-Based Dance Media Art Technologies
- Psychological Stability Assessment Using AI and Deep Learning for Interactive Visual & Song Recommendation
- Creation of Interactive Art Through AI Text Analysis Based on Character IP Scenarios

  • 2021.03 - 2021.08

- Development of Deep Learning-Based Frame Interpolation Techniques for Stop-Motion Animation
- Development of AI-Powered Curation System for Museums
- Development of Deep Learning-Based Color-Restoration Methods

  • 2017.09 - 2018.02

- Interactive Portrait Frame Utilizing Facial Recognition with Consideration of User Emotional Changes
- Coloring Art Videos Designed for Adults

  • 2017.03 - 2017.08

- Interactive Projection Mapping Using Automobiles
- Interactive Installation Applying Facial Makeup Techniques
- Packaging of Multimedia Experience Equipment for Children

  • 2016.09 - 2017.02

- Bio-Inspired Environmental-Responsive Digital Impressionist Painting (Ver. iris)
- Production Study on Surrealistic Expression in 360-Degree Virtual Reality

  • 2016.03 - 2016.08

- Galaxy Kids: A Digital Playground for Children
- Nurturing-Type Media Art Responsive to Environmental Factors

  • 2015.02 - 2015.08

- Urban Video-Musicalization Project
- Creation of Synesthetic Content for Wearable Performances

  • 2014.09 - 2015.02

- Development of Wearable Devices for Sensory Expansion

  • 2014.03 - 2014.08

- Video Mapping Utilizing Actor Movements
- Study on Audience Immersion and Reinterpretation in 3D Exhibition Spaces

  • 2013.09 - 2014.06

- Development of a Language–Visual Arts Creative Education System Using AI